#ifndef __entity__h__
#define __entity__h__

#include "global.h"
#include "common.h"
#include <vector>
using namespace std;

class hgeSprite;

typedef int ENTITY_TYPE;

enum
{
    ENTITY_TYPE_PHYSICS = 1
};

class entity
{
public:
	entity(){}
	~entity(){}

	ENTITY_TYPE type;
	char* name;

	cpBody* body;
    vector<cpShape*> shapes;
	hgeSprite* sprite;
};
#endif